That we experience retinal rivalry implies that in cases in which the visual system cannot get a sensible result out of the combination of the two sets of inputs from the two eyes-- either a single fused flat scene if the images are identical or a scene with depth if the images differ only in small horizontal disparities--it gives up and simply rejects one of the two, either outright, as when you look through a monocular microscope, keeping the other eye open, or in patchy or alternating fashion, as in the example described here. In the case of the microscope, attention surely plays a role, and the neural mechanisms of that role are likewise unknown. You can see another example of retinal rivalry if you attempt to fuse two patches of different colors, say red and green, instead of vertical and horizontal lines as just described. As I will show in the next chapter, simply mixing red and green light produces the sensation of yellow. On the contrary, when the two colors are presented to separate eyes the result is usually intense rivalry, with red predominating one moment and green the next, and again a tendency for red and green regions to break up into patches that come and go. The rivalry however disappears and one sees yellow if the brightnesses of the patches are carefully adjusted so as to be equal. It seems that color rivalry is produced by differences in brightness rather than differences in hue. The second example of the unpredictability of binocular effects has direct bearing on stereopsis but involves retinal rivalry, which we allude to in our discussion of strabismus in Chapter 9. You cannot fuse this pair in the way you can fuse other pairs, such as the first circle stereopairs shown earlier. Instead, you get ``retinal rivalry''--a patchwork quilt of vertical and horizontal areas whose borders fade in and out and change position.